Here are the storyboard scans for our animation I've time stamped the thumbnails to roughly show often a cut is in the animation and how long a scene or motion is on for. It starts with her waking up and running down a corridor in this 'eden' place. Cuts to a tiger stalking in the shadows She faces the tiger in a hallway and its eyes glare back The tiger jumps and leaps towards her Cuts to her looking shocked and then doing a combat roll out of the way Then the tiger pounces on her, she kicks him off She does a combat jump to recover, and then a flying kick towards to tiger The tiger is staggered and pushed away, as she breathes in They both run toward each other They collide in clashing hit, which fades to white Then cuts to her standing with an allied partner tiger
I started out with a basic horizon line, green landscape and blue sky Using the clipping mask feature I created some shadows for the left hand mountain, its the main tool I use to shade in phtoshop and looks really effective on things like mountains A few different shades of green for the middle mountain, but again the same process Along wiht the right hand mountain I added a new overlay of green for the floor The drab lake runs through the middle of the mountains as that was specifically included in the text Here is what the scene looks like now the filters are on Ive added some grass in the foreground to make use of all the green highlands
I started off with designing a boat/yacht to gently sway back and forth against a sky blue sea background I then added some environmental assets like houses and a lighthouse, these are quite flat and will remain stationary. They're floating in space like that because there will be a three circled filter to go over the top and frame the image for the play. I then decided to add some wooden support structures, and some wooden overlay textures to the flat assets to try and breathe some life into them. I felt as if not enough is moving in this scene so I also added gulls that fly past the buildings and up off the screen in the final animation.
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