Producing the harbor scene





I started off with designing a boat/yacht to gently sway back and forth against a sky blue sea background


I then added some environmental assets like houses and a lighthouse, these are quite flat and will remain stationary. They're floating in space like that because there will be a three circled filter to go over the top and frame the image for the play. 

I then decided to add some wooden support structures, and some wooden overlay textures to the flat assets to try and breathe some life into them.


I felt as if not enough is moving in this scene so I also added gulls that fly past the buildings and up off the screen in the final animation.



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